The use of gamification in education is not a new concept, as it has been quite popular among middle and primary school learners for decades.
However, it is only recently that gamification has become a standard for making the educational process more enhanced and inspiring.
From foreign language learning software like the Duolingo app to the presence of gamification among learning management systems, it has become an essential element that makes remote learning practices even more accessible. Some of the most prominent examples include actual games, the use of quizzes, and an element of competition.
In this article, we will discuss five tips for implementing Gamification in Educational software
5 Tips for Implementing Gamification in Educational Software
1. Implement School Subject Challenges
Contrary to popular belief, adding concepts from school subjects to educational software is easier than one may assume. The trick is to tell a story and make students interested as you come up with a list of examples from movies, music, the arts, and classic (or modern) literature.
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2. Provide Psychological Elements
Educational software must consider the challenges that a person faces while learning, which is why it has to be adaptive and inclusive to a certain point.
Now, a note to developers and educators: think about avoiding the systems of punishment and adding more encouragement not only for those who achieve something but for those who fail. It will make the learning process more fun and motivational.
Regardless of whether we talk about a preschool child learning about calculation or a college student trying to master the history of nursing theorists, encouragement plays a vital role!
3. Implement Interaction and Surveys
If the talk goes about more school-based learning, think about the addition of surveys and various interactive elements that will help students participate and adjust their learning accordingly.
It helps to keep things more fun and inspiring! When students feel that they belong to the learning process, they will enjoy the presence of gamification even more as they learn the technical side of things and leave suggestions that can be used for teachers and developers.
This aspect has been extensively studied since the pandemic, which has shown that the presence of interaction and emotional belonging should always come first.
4. Focus on Gaming Communities.
Do not forget about the importance of the gaming communities if you want to add gamification correctly. Although you won’t have to turn some history lessons into the Counter-Strike experience, it is always possible to learn a thing or two as you communicate with modern youth and learn how the learning process can become more interactive and accessible.
The gamers always know how to learn! Sometimes, adding role-playing or science fiction elements can make even the math or physics concepts more interesting and inspiring. It all comes down to your creativity and knowing the target audience!
5. When Things Work the Other Way Around!
Sometimes the games are taken as a source and become educational in nature by focusing on the best elements that are already there. Of course, the talk here is about the educational version of Minecraft, which has already taken many schools nationwide by storm.
The reason for that is the popularity of the game among modern youngsters, who use it for relaxation and learning purposes. Once the concepts from physics, math, architecture, logic, and even history have been added to the list of challenges that a student must resolve, the game has been taken to another level.
The students have been happy to oblige! It has been shown that gamification works best as long as the educational concept and a list of objectives are made clear!
Note: This is a guest article from Mark Wooten
Mark Wooten loves exploring inspiring game titles as he tests educational software as an analyst and educator. He loves to share his thoughts in writing and helps students and fellow researchers make decisions.
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